WebGL Test

Does this browser do WebGL โ€” and how well?

WebGL status

Detectingโ€ฆ

Support

WebGL 1
โ€ฆ
WebGL 2
โ€ฆ
Vendor
โ€ฆ
Renderer
โ€ฆ

Limits

Max texture size
โ€ฆ
Max viewport
โ€ฆ
Renderbuffer
โ€ฆ
Detectingโ€ฆ enable JavaScript.

What is WebGL?

WebGL is the browser API that draws hardware-accelerated 2D/3D graphics โ€” maps, product viewers, games, data visualizations โ€” without plugins. WebGL2 adds newer GPU features and better performance. Any site using 3D depends on it.

What we test

WebGL 1 and WebGL 2 context creation, vendor/renderer, maximum texture size, maximum viewport dimensions, and a capability sample. We also render a tiny live frame so you can see with your own eyes that drawing works.

If WebGL fails

Enable hardware acceleration in browser settings, update the browser and GPU drivers, turn off extensions that block canvas/WebGL, and on managed devices ask the administrator โ€” WebGL is commonly disabled by policy. Support varies by browser, OS and driver combination.

How it works

Open this page and the embedded script queries only documented browser APIs. Nothing is installed, no account is needed, and results reflect your current browser profile โ€” including extensions, private mode and OS display scaling.

Limitations

Support varies by browser. Privacy features (tracking prevention, user-agent reduction, fingerprint randomization) can generalize or withhold values. Treat results as a best-effort live snapshot rather than a certified hardware inventory.

Privacy

Detection runs in your browser. We do not store fingerprints or device reports. The only network call any tool makes is the optional public-IP lookup on /my-ip (via a third-party IP API, disclosed in the privacy policy).

FAQ

WebGL vs WebGL2 โ€” which do I need?

WebGL1 is enough for most 2D/3D content. WebGL2 enables advanced effects and larger data sets. This page reports both so you know exactly where you stand.

Is WebGL a privacy risk?

Renderer strings contribute to fingerprinting, which is why browsers generalize them. Keeping WebGL on is fine for most users; privacy-focused users can disable it per-site.

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